A breakdown of my process making advanced models and materials for Motion Graphics, from the initial planning stages and how it is so important, all the way through my iterative approach to modeling and the flexibility it provides.
Recently I have been working on several interesting projects involving live action footage and tracking in Blender. Here is a few examples of what that looks like. Lets use this slideshow template as an example. After assembling the scene, and getting the camera and lighting set properly so that there is minimal movement and changing contrast … Continue reading Working with live action in Blender